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2048 Clone

2048 is a simple 4x4 grid game. Two tiles with a value of 2 or 4 are initially placed in the grid at the start of the game, and each turn, a new tile of the same value appears in a different empty position.

What i learned along the way:

1. Horizontal and Vertical layouts
By include these in GameObjects, we are able to manage child objects and set tiles at equal distances.

2. ScriptableObject:
scriptable objects are useful for storing types of data.
These scripts don't have to be tied to gameobjects.

3. Using an IEnumerator, I can animate

4. Swipe Control on Mobile Devices

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